Skaven List
2.4k A Main Bell List (Skaven) 2,398.5 points | Made with Quartermaster
www.quartermasterapp.com |
Lords |
Grey Seer (505) | M5•WS3•BS3•S3•T4•W3•I5•A1•Ld7 | Fencer's Blade; Skalm; Level 4 Wizard; Skaven Spells of Ruin; Skaven Spells of Plague; hand weapon; D3 Warpstone Tokens. Scurry Away!; Strength in Numbers; Verminous Valour. |
Screaming Bell | M–•WS–•BS–•S5•T6•W6•I–•A–•Ld– | Rat Ogre Crew. Above the Masses; Altar of the Horned Rat; Fear; Impact Hits (D6); Large Target; Magic Resistance (2); Protection of the Horned Rat; Pushed into Battle; Ringing the Bell; Unbreakable. |
Rat Ogre Crew | M–•WS3•BS–•S5•T–•W–•I4•A3•Ld– | |
Heroes |
Wlight/scroll (Warlock Engineer) (110) | M5•WS3•BS3•S3•T3•W2•I4•A1•Ld5 | Warp-energy Condenser; Dispel Scroll; Level 1 Wizard; Skaven Spells of Ruin; hand weapon. Scurry Away!; Strength in Numbers; Verminous Valour. |
Chieftain (120) | M5•WS5•BS4•S4•T4•W2•I6•A3•Ld6 | Storm Banner; hand weapon; heavy armour; Battle Standard. Scurry Away!; Strength in Numbers; Verminous Valour. |
Core |
C M St (40 Stormvermin)(405) | M5•WS4•BS3•S3•T3•W1•I5•A1•Ld5 | Musician; Standard Bearer; Razor Standard; hand weapon; halberd; heavy armour. Scurry Away!; Strength in Numbers. |
Fangleader | M5•WS4•BS3•S3•T3•W1•I5•A2•Ld5 | |
• | Weapon Team | M5•WS3•BS3•S3•T3•W1•I3•A2•Ld5 | hand weapon; heavy armour; Doom Flayer. Scurry Away!; Strength in Numbers; Attached Unit. |
M St (25 Clanrats) (189.5) | M5•WS3•BS3•S3•T3•W1•I4•A1•Ld5 | Musician; Standard Bearer; hand weapon; light armour; shields. Scurry Away!; Strength in Numbers. |
• | Weapon Team | M5•WS3•BS3•S3•T3•W1•I3•A2•Ld5 | hand weapon; heavy armour; Poisoned Wind Mortar. Scurry Away!; Strength in Numbers; Attached Unit. |
M (28 Skavenslaves) (62) | M5•WS2•BS2•S3•T3•W1•I4•A1•Ld2 | Musician; hand weapon. Scurry Away!; Strength in Numbers; Expendable; Cornered Rats. |
Pawleader | M5•WS2•BS2•S3•T3•W1•I4•A2•Ld2 | |
M (28 Skavenslaves) (62) | M5•WS2•BS2•S3•T3•W1•I4•A1•Ld2 | Musician; hand weapon. Scurry Away!; Strength in Numbers; Expendable; Cornered Rats. |
Pawleader | M5•WS2•BS2•S3•T3•W1•I4•A2•Ld2 | |
2 Rat Swarms (50) | M6•WS3•BS0•S2•T2•W5•I4•A5•Ld10 | sharp teeth/claws. Unbreakable; Swarm; Small. |
2 Rat Swarms (50) | M6•WS3•BS0•S2•T2•W5•I4•A5•Ld10 | sharp teeth/claws. Unbreakable; Swarm; Small. |
Special |
C M St (30 Plague Monks)(265) | M5•WS3•BS3•S3•T4•W1•I3•A1•Ld5 | Musician; Standard Bearer; Plague Banner; 2 hand weapons. Scurry Away!; Strength in Numbers; Frenzy. |
Bringer-of-the-Word | M5•WS3•BS3•S3•T4•W1•I3•A2•Ld5 | |
5 Gutter Runners (90) | M6•WS4•BS4•S3•T3•W1•I5•A1•Ld7 | 2 hand weapons; throwing stars; slings; Poisoned Attacks. Scurry Away!; Scouts; Skirmish; Sneaky Infiltrators; Dodge (6+). |
Rare |
Hell Pit Abomination (250) | M3D6•WS3•BS1•S6•T5•W6•I4•A*•Ld8 | hand weapon; warpstone spikes. Monster; Impact Hits (D6); Large Target; Regenerate; Shambling Horror; Special Close Combat Attacks; Stubborn; Terror; Too Horrible To Die. |
Warp Lightning Cannon (90) | M–•WS–•BS–•S–•T6•W4•I–•A–•Ld– | hand weapon. War Machine. |
Engineer and 2 Crew | M5•WS3•BS3•S3•T3•W1•I3•A1•Ld7 | |
Doom Wheel (150) | M3D6•WS–•BS–•S6•T6•W5•I–•A*•Ld– | hand weapon. Armour Save (4+); Grinding Down the Foe; Immune to Psychology; Impact Hits (D6+1); Large Target; Rolling Doom; Terror; Zzzzap!. |
Warlock and Rats | M–•WS3•BS3•S2•T–•W–•I4•A2D6•Ld7 | |
Deployment
Kieron the ratman got first turn despite having many more drops, this is the state of play after his first movement phase. You can see he's out-deployed my army leaving the ghouls on the far flank and concentrating his units on my flank.
Shooting is uneventful this turn, apart from the cannon removing two crypt horrors.
I've moved the terrorgheist off his base in this picture. The 10 dogs charge the gutter runners, between stand and shoot and combat they lose 5 but break the GRs (aided by a scream from the TG) and pursue them off the board. The hellpit is threatening my flank and you can see Kieron lining up his cannon shot, but he fails to wound, rolling strength 2.
Jumping ahead because I didn't take enough pictures, the crypt horrors charged the doomwheel, broke it and pursued into the plague monks. The doomwheel just touched the table edge after popping out behind the clanrats, then in his turn I got EXTREMELY lucky, beating the monks in combat by 1. He then failed re-rollable LD 8 break test, rolled 6 to flee and I caught him, overrunning the horrors to just in front of the clanrat bunker. They then charged on my turn but failed to break them after killing a few clanrats, and were then destroyed by the bell unit.
Apart from finally killing the hellpit, not a lot else happened until turn 5. I cleared up his rat swarms and slaves and made my way forward. Shooting and magic was uneventful for most of the game, he was out of range and I got shut down without a level 4 wizard.
TURN 5
All went wrong for me here, I stopped taking pictures and donned the rage face. Terrorgheist: shot by cannon. Skeleton bus: decimated by dreaded 13th (he miscast twice this game, doing virtually no damage to himself but dominating magic phases). Ghouls, spirit host: eaten by the hellpit.
The grave guard finished the hellpit only to take a another dreaded 13th on turn 6, leaving me with the character and one grave guard.
The skeleton bus still had the vampire, wight king and necromancer, so I thought I would try for the cannon or bunker since by now I was across the board. This was stupid, because I let myself get seen and charged by the bell unit. I would have been confident to stay on the board as it was turn 6, except he got death frenzy off in the magic phase, then rolled a 13 when ringing the screaming bell.
For those unfamiliar, this means every stormvermin in the unt gets to fight, and counts as being in base to base contact with my skeleton unit, giving him some 50+ attacks. I conceded, the vampire could survive the attacks but would be crumbled away, leaving me with just my hero vamp and the grave guard on the table. Victory points wise he'd have beaten me by at least 2000 points but we didn't bother to count, I conceded for the 20-0.
It was a brilliant, if frustrating game. Skaven are a very tough match up and I got outplayed in deployment to boot. I'll have to remember to take more pictures next time!
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